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Home > Boat Trailers How To Choose The One That's Right For You We Have Found 5 Products for your search of Boat Trailers How To Choose The One That's Right For You. Displaying Items 1 - 5:
Boat Insurance Tips and Suggestions
by Joel Williams
Only the foolhardy boat owner doesn't have insurance, particularly some third party cover in case of personal injury or property damage through accident or collision. The standard insurance form varies little from one company to the other. You'll be asked questions about the design, registered number if there is one, construction, type of motor, the rig, what equipment and accessories are on board, the sails, mast, standing and running rigging and so on.
With motor boats you'll be asked details of the engine, whether it is turbo charged, what fuel it uses, and very importantly, what sort of extinguishers are on board and when they were last serviced. The insurer naturally wants to be certain their risk is as little as it can possibly be.
When it comes to accessories it pays to be very careful indeed to list all that you have on board. List the serial number and sums insured on as many of the items as can be insured - items such as personal effects, fishing gear, cameras, binoculars and transistor radios are not insurable. The equipment and accessories cover actually applies mainly to safety equipment required by statute and other equipment intended for safety use on the boat. The sort of items you can insure are life- rafts, radios, radars, radio direction finders, autopilots, depth sounders, compasses, and even the dinghy, the propeller, and auxiliaries if you have them. But if you intend to go more than 200 km (124 miles) off the coast you'll have to fill out a blue water cruising or racing extension. This normally adds about 20% to the premium.
In the case of races it is straightforward. You say where you are going, how long the race is, and when you expect to finish. If you are going on an extended cruise the insuring company or broker will want to know much more about the vessel in terms of its internal and external ballast, whether it has a centerboard or lifting keel, what sort of self-steering it has, the type of construction, and particularly the thickness of the topsides, deck, and cabin top. There will be a number of items covering radio call signs, the color of various parts, the sort of radio sets and the frequencies on board, what radio watch schedule is proposed and more details about the engines. These items are needed in case a search has to be initiated.
The insurer will also want to know when the vessel was last surveyed and have a copy of that survey attached to the questionnaire. Very importantly, for extended cruising you will have to advice your itinerary. If you don't have one you'll need to define by latitude and longitude the area in which you plan to sail and advise the departure date and the date of completing the voyage.
The insurers will want some idea of the history of the vessel and the ability and experience of the person in charge. This has a bearing on the premium. Insurance is a competitive game, but it is best to deal with a company which specializes in marine insurance and so has experience. Evidence of insurance helps satisfy customs that the vessel is yours and that you won't be a burden in their country. A document proving insurance is very good prima facie evidence of ownership.
About the Author
Joel is an avid boating enthusiast. If you're interested in boats then you are missing out if you aren't constantly trading up. It is one of the best ways for you to get into the boat of your dreams. Check out his website at ahoyboater.com/insurance for information, resourceful articles, boating tips and methods you can use to skipper the boat of your choice for less money than you thought it would cost. Get your free report "Tips, Tricks and Resources for Financing the Boat of Your Dreams!", when you visit."
Battlefield Bad Company - Character Movie
Considering how Battlefield games have always been known for their robust multiplayer, it makes sense that the majority of Bad Company's prerelease coverage has dealt with ways you'll be duking it out with friends and strangers online. But lest you forget, DICE is also devoting quite a bit of attention to Bad Company's single-player campaign. The trailers released showing the game's main characters have displayed the offbeat sense of humor they're aiming to achieve, but other details on how the single-player experience will play out have been a bit scarce. Last night, though, we got the chance to play one of the levels from the Campaign during EA's Spring Break press event. The level we played is called "Acta Non Verba," which is the second chapter in the campaign. It takes place in a dense forest setting in Eastern Europe, much like the Ascension map found in the recent multiplayer beta. The first thing we noticed was that, aside from dialogue and cutscenes, the campaign doesn't feel a whole lot different from multiplayer matches. Much of that has to do with the way the game handles a player's life and several subsequent deaths. Rather than placing a heavy penalty on dying in the Story mode, DICE has opted for maintaining a high level of difficulty in terms of enemies, allowing you to respawn as many times as you'd like. When you die, you simply respawn nearby just as you would in a multiplayer match. You don't lose all your progress, however, because buildings you destroyed in your previous life will still remain demolished after you come back. If you don't want to keep dropping dead when enemies show their faces, you'll need to get in touch with your inner medic class. Your health will not auto-regenerate, and you won't find health kits on the ground to heal yourself. Instead, you'll need to cycle over to the adrenaline shot you're carrying at all times and thrust an injection right into your chest. This will restore your health, but it can't be used over and over again in the heat of battle because the needle needs a good 20 seconds to refill its life-saving liquid. This process lends a bit of class responsibility to the single-player campaign. In addition to the way you respawn, it also helps blur the line between the single-player and multiplayer experience. You're given a good deal of freedom to choose your path during the story. The two things you'll need to focus on are required objectives and optional treks to go searching for gold. The objectives tend to fall into the standard categories of taking out all the enemy personnel in an area or destroying certain targets, such as weapons depots. These are laid out helpfully on your minimap, but the way you get to them in Bad Company's expansive levels is up to you. You and the rest of your squad can foot it out by running to certain points on the map, but you can also choose from the variety of vehicles at your disposal. In the level we played, we took a boat downriver from a rural residential area to a haggard old factory that housed a cluster of missile launchers. This choice saved us plenty of time but also meant we missed some of the optional gold crates that would have helped to trigger unlockables and achievement points. When you hop in a vehicle, the other members of your squad magically appear in the passenger seats no matter how far they were from you a moment beforehand. This is one of the ways the game's team aspects try to help rather than hinder you. Another way is that you don't need to keep a constant eye on the health of you squad members; they'll be perfectly fine if left alone. They don't need to be given orders either because they simply follow you most of the time when you're not following them. The EA rep we spoke with was quick to point out that this is not a squad-based tactical game; your teammates are there to provide a helping hand and an occasional laugh rather than being the constant focus of your attention. All in all, those who devoted at least a few hours to the public beta should feel right at home in the Campaign mode. Like the Gold Rush mode featured in the beta, you're essentially working with a handful of teammates to push the enemies back until you've claimed the entire level as your own. The main difference seems to be the story rather than actual gameplay mechanics. Battlefield: Bad Company will be released on June 23, while a free downloadable pack featuring the classic Conquest multiplayer mode from previous Battlefield games will follow sometime thereafter.
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